The Refresh Annapolis Valley Labs is a playground where adventurous builders come to create. Labs initiatives are community driven digital technology projects that tend to be entrepreneurial in nature. In the lab, Refreshers work on building and applying their skills all while pursuing the objectives of their projects. Refresh Annapolis Valley Labs is hosted at the Acadia Entrepreneurship Centre Rural Innovation Centre. We meet on Saturdays from 12:30 to 3:30 starting January 26.
The Robot Programming Competition mission is to increase interest in building digital technology and computer science by engaging Nova Scotia students in annual robotics programming competitions and related activities that feature problem solving and teamwork. The Acadia Robotics Program, through the Jodrey School of Computer Science, depends heavily on financial support from external organizations and the committed volunteers who annually contribute to the season from late August through to mid-June. We have a junior program, FIRST® LEGO® League, and a senior program, Robofest.
Dr. Daniel L. Silver is the Director of the Acadia Institute for Data Analytics . He is also a Professor in and currently the Acting-Director of the Jodrey School of Computer Science at Acadia University. His areas of research and application are machine learning, data mining, and data analytics. His expertise is in Lifelong Machine Learning and Transfer Learning. He has published over 65 scientific papers and has co-chaired or been part of program committees for a number of national and international conferences, seminars and workshops on data mining and machine learning.
Dr. Darcy Benoit is a Professor in and the Director of the Jodrey School of Computer Science at Acadia University. His areas of research include mobile application development, database management systems, and computer science education. An avid supporter educational outreach, Darcy oversees the Acadia Robotics program, a province-wide outreach program that sees approximately 400 students from grades 9-18 compete in two international robot programming competitions. His outreach work resulted in him collaborating with the Nova Scotia Department of Education and Early Childhood Development on the implementation of computer programming in the public school system from grades 7-12.
“Creative Technician”…what the heck is that? I see my role, primarily, as that of a possibilitist. I listen closely to your ideas, what you hope to create, the problem you are working and then share with you the possibilities technology may offer. My years of immersion in Maker culture, joyfully exploring new and unusual uses for the wonders of emerging and age-old tech, provide me with a deep pool of possible solutions to your creative problems.
The Jodrey School of Computer Science prepares students for today’s ever changing world of technology in a unique, fully mobile computing environment. Students develop a thorough understanding of computer systems software, modern software design methods and computer systems software. Students in all degree programs complete a self-directed project during the course of their studies. This provides students with the opportunity to work closely with professors and to apply knowledge acquired through experiment and real-life application.
Once upon a time, he was born. What happened after this is the interesting part. Relatively speaking. After his long and tedious early childhood, Max found himself being introduced to the fascinating world of technology. One of his earliest experiences was with the beginner programming environment known as Scratch. After a couple of years of making awesome scratch projects, Max moved on to explore more that tech had to offer. Through his School he found himself on a Lego Robotics team for a couple years.