April 5, 2018 at 6:00pm
Creative Computing is a course developed by an international network of educators passionate about exposing kids to the computer sciences. Broken up into 7 units, this course uses the popular Scratch programming environment to aid young people (aged 8 to 13) in learning the basics of software development. Scratch is used over the world by students to easily create interactive artwork, interactive stories, and video games while acting as a stepping stone to the more advanced world of computer science.
June 24, 2017 at 12:00pm
Calling all Scratchers #ScratchFest is a weekend (June 24th and June 25th) Scratch-a-thon for kids interested in creating amazing original work with the Scratch programming environment. During #ScartchFest, kids will brainstorm an idea, develop their project, and showcase a final prototype. This weekend warrior event provides an excellent opportunity for Scratch coders to invent their own projects and demonstrate their knowledge in Scratch within a collaborative, creative, and playful environment.
January 9, 2017 at 6:00pm
Creative Computing is a course developed by an international network of educators passionate about exposing kids to the computer sciences. Broken up into 7 units, this course uses the popular Scratch programming environment to aid young people (aged 8 to 13) in learning the basics of software development. Scratch is used over the world by students to easily create animations and games while acting as a stepping stone to the more advanced world of computer science.
Hoist Annapolis Valley is a tech club for teens interested in coding, design and entrepreneurship. If you’re age 12 to 19 and have an interest in startups or coding, then come check it out! Everyone is welcome, and it’s free!
Meet up with Hoist members once per month at Acadia University’s Rural Innovation Centre – like attending an tech + entrepreneurship class at university.
The Refresh Annapolis Valley Labs is a playground where adventurous builders come to create. Labs initiatives are community driven digital technology projects that tend to be entrepreneurial in nature. In the lab, Refreshers work on building and applying their skills all while pursuing the objectives of their projects. Refresh Annapolis Valley Labs is hosted at the Acadia Entrepreneurship Centre Rural Innovation Centre. We meet on Saturdays from 12:30 to 3:30 starting January 26.
The Robot Programming Competition mission is to increase interest in building digital technology and computer science by engaging Nova Scotia students in annual robotics programming competitions and related activities that feature problem solving and teamwork. The Acadia Robotics Program, through the Jodrey School of Computer Science, depends heavily on financial support from external organizations and the committed volunteers who annually contribute to the season from late August through to mid-June. We have a junior program, FIRST® LEGO® League, and a senior program, Robofest.
Dr. Daniel L. Silver is the Director of the Acadia Institute for Data Analytics . He is also a Professor in and currently the Acting-Director of the Jodrey School of Computer Science at Acadia University. His areas of research and application are machine learning, data mining, and data analytics. His expertise is in Lifelong Machine Learning and Transfer Learning. He has published over 65 scientific papers and has co-chaired or been part of program committees for a number of national and international conferences, seminars and workshops on data mining and machine learning.
Dr. Darcy Benoit is a Professor in and the Director of the Jodrey School of Computer Science at Acadia University. His areas of research include mobile application development, database management systems, and computer science education. An avid supporter educational outreach, Darcy oversees the Acadia Robotics program, a province-wide outreach program that sees approximately 400 students from grades 9-18 compete in two international robot programming competitions. His outreach work resulted in him collaborating with the Nova Scotia Department of Education and Early Childhood Development on the implementation of computer programming in the public school system from grades 7-12.
“Creative Technician”…what the heck is that? I see my role, primarily, as that of a possibilitist. I listen closely to your ideas, what you hope to create, the problem you are working and then share with you the possibilities technology may offer. My years of immersion in Maker culture, joyfully exploring new and unusual uses for the wonders of emerging and age-old tech, provide me with a deep pool of possible solutions to your creative problems.